2009 Session Descriptions
For young people who want to
have a
great time making new friends and developing
basic camp skills. All sessions include elements of traditional
overnight camping: Bible study and devotions led by mature Christian
young adults, campfires, swimming, boating, crafts, recreation, making
new friends and trying new things. The program becomes more
challenging as the campers
mature
and gain experience. Sessions listed in order of eligible
ages.
[Elementary | Middle
High
| Senior High ]
TEST
YOUR WINGS -- entering grade 1-2
Try camp for two days and see what you think -- a
quick sampling
of many fun camp activities! Especially great for those who have been
waiting and waiting to be old enough to come! (Not intended as a first
time away-from-home experience)
BEGINNER
EXPLORERS -- entering grades 2-4
The best way to see what camp is all about!
Choose a 2,3,
or 4 night stay to try out all of our activities, including boating,
campfires, cookouts, Bible study, and more! Our beginner camps
are packed with action and have a 1:5 staff to camper
ratio -- ensuring lots of supervision and attention. (Not intended as a
first time
away-from-home experience)
YOUNG
EXPLORERS
--
entering
grades
3-5
The fun just keeps
coming! Stay
for a full week at camp and learn about teamwork and build
confidence. Young Explorers go canoeing, learn to live outdoors,
study the Bible, and experience everything else our program has to
offer. Staff to camper ratio is 1:5.
FISH
(First In the Swimming Hole) -- entering grades 3-5
Tons of time in the
pool! If
summer camp isn't enough for you, add swim lessons to the mix!
Swim lessons are led by certified instructors. When you're done
at the pool, there's plenty of time for more MW fun. FISH is
intended only for those unable to swim 100 meters without stopping.
CREATION CAMP
entering grades 4-6
For a whole week, revel in God’s creation! Spend
time each day learning about the natural world around us. Meet our
pet snakes and our giant tortoise, and learn more about caring
for our environment and the creatures around us, Special activities
take place during the day and at night! Explore creation
from the adventure of the longhouses.
ELEMENTARY EXPLORERS -- entering
grades 4-6
Whether you're a MW
veteran by now,
or coming for the first time, Elementary Explorers will be the
highlight of your summer. A whole week of laughs and traditional
camp activities, with the added
bonus of living out in the longhouses AND getting to try out our
archery program. Staff to camper ratio is 1:7.
JUNIOR
NOMADS -- entering grades 4-6 (not offered 2009)
Where do you get to spend
the
night? Wherever your group decides! Nomads live in tents
and venture all over the camp property. You'll have all the fun
of other explorer camps with some added excitement each night sleeping
out under the stars!
CANOE
DISCOVERY -- entering grades 5-6
If canoeing is your
favorite, this is
the camp for you! Learn all the necessary skills, and build up to
a day trip on our own reservoir!
Don't worry -- there's plenty of time for everything else MW has to
offer! All campers must be able to swim 100 meters without
stopping.
TACK & TROT --
girls entering
grades 5-7
Our partner stable
teaches English horseback riding for beginners. Spend time each morning working
with your selected horse, and then have plenty of time each day for MW
fun.

ARCHERY ADVENTURE --
entering grades 5-7
If you can't get enough archery, this
is the camp for you. Start
with basic shooting skills and move up to various games to try out your
accuracy, new challenges every day. Spend the rest of your time
enjoying traditional MW excitement.
JUNIOR NIGHT OWLS --
entering grades 6-8
Stay up late, get up
late, and use
the wee hours of the morning for night hikes, night paddles, astronomy
and stargazing campfires,
cookouts... plus all the other fun we have to offer. Sign up
early -- Night Owl sessions fill up fast!
PUZZLE PIZAZZ -- entering
grades 6-8 (not offered in 2009)
Whoever thought being puzzled could be so fun?
Exercise your brain putting together challenging jigsaw puzzles with
your new friends, as well as solving some "puzzles of the mind." The
jigsaw puzzles will be preserved and will be used to decorate the camp
for all to enjoy. Challenge your body and spirit on the ziplines
and other great MW activities.
HANDDRUMMING ADVENTURE -- entering grades 6-8
You got rhythm? If
so (and even
if not!), grab a drum and take the opportunity to learn percussion and
handdrumming techniques. Contribute to camp praise and worship,
and spend plenty of time enjoying other MW activities.
PHOTOGRAPHY
FUN
--
entering
grades
6-8
Choose this camp and see
what
develops! Learn camera basics, lighting, composition, and some
trick photography. A CD of the sessions best pictures included in
cost; campers must
supply a digital camera.
GIRLS' DRAMA -- entering
grades 6-7
Not old enough for FAME
yet? No
problem! Work with the FAME director learning drama skills
through improv and theater games. Get ready for future drama
endeavors.
NOMADS
-- entering grades 6-8
Where do you spend the
night?
Wherever your group decides! Nomads live in tents and venture all
over the camp property. You'll have all the fun of other camps
with some added excitement each night sleeping out under the stars!
NATURE
EXPEDITION -- entering grades 6-8
This adventure includes a
two-night trip to the western part of Virginia. Enjoy God's
creation while tubing in a Virginia river (weather permitting),
visiting a cave, touring the Natural Chimneys... then chill with
friends at camp in true MW fun, fashion and fellowship.
ALTERNATE SPORTS EXPERIENCE -- boys entering grades 6-8
With so
many “girls only” camps, we created a
challenge for the guys! And guys, this
is it — enjoy regular MW fun and test out some of the craziest
and most
fun
sports out there that aren’t always played in schools or
community
leagues. You’ll play lacrosse, ultimate
fox tail, Frisbee golf, fly on the advanced zip lines and a few other
surprises
we’ve got up our sleeves!
GUITAR
GENESIS -- entering grades 7-9
We know you love
camp
music--learn to play it. Under the instruction of
singer/songwriter Nicole Belanus, spend time each day learning basic
chords, strumming, and technique for acoustic guitar. There will
be plenty of time for great camp fun, and time to practice your new
art. Participants
should
plan
to bring an acoustic guitar, if you need help selecting one, contact
the director Mike Burcher
PIONEER
TRACKERS
-- entering grades 7-9 (not
offered in 2009)
Stay at camp for 10
days! Spend
the weekend at camp and find out what it's like to have Easter in the
middle of summer! Pioneers spend a night out under the stars,
build leadership skills, and get some extra time at the archery range!
THE
ULTIMATE SURVIVOR -- entering grades 7-9
You think the TV show is
tough?
Learn how to survive with only a few "luxury" items -- you'll spend 1
or 2 nights in the wilderness with only your fellow campers, your
instructor, and what you have learned! We'll focus on
cooperation, not competition, but still plan on stretching yourself
farther than ever!
TACK
& TRAIL -- girls entering grades 7-9
(not offered for this age
group in 2009)
Our partner stable
teaches English horseback riding for beginners. This is so popular we are
offering two sessions this year! Spend time each morning working
with your selected horse, and then have plenty of time each day for MW
fun.
CANOE ADVENTURE --
entering grades
7-9
The ultimate canoe
experience!
Work with experienced counselors and instructors learning skills and
teamwork -- then take your skills to the James River for an overnight
trip (weather and water levels permitting). All campers must be
able to swim 100 meters without
stopping.
NIGHT
OWLS -- entering grades 8-10
Stay up late, get up
late, and use
the wee hours of the morning for night hikes, night paddles,
glow-in-the-dark zip-line flights, campfires,
cookouts... plus all the other fun we have to offer! Sign up
quickly -- these sessions fill up fast!
NIGHT
OWL SURVIVORS-- entering grades 8-10
(not offered 2009)
Combine two of our most
popular camps and get one great adventure. Stay up late, get up
late, and test your cooperation and survival skills--at night!
FAME
(Fine Arts Mission Experience) -- entering grades 8-12
Two weeks to learn and
perform a
musical? No problem! Under the guidance of trained
instructors, you'll sharpen skills, work hard, and perform a musical at
nearby churches. This year's musical is a brand new original
script and score--be part of the debut! Some of our FAME stars have
gone on to college and community theatre--this is a great start.
SAILING
ADVENTURE
-- entering grades 9-12
Let the winds take you
and your new
friends to an exciting overnight sailing trip on the Albermarle Sound
in NC. Learn sailing skills in a variety of boats ranging from
Sunfish and windsurfers to cabin cruisers. Campers may also try
knee-boarding or tubing behind a powerboat. Campers must pass a
swim test and are required to wear lifejackets when sailing the smaller
boats. Two days of fun at MW round out this adventure.
ROCK AND RAFT entering
grades 9 -12
For the truly adventurous
spirit! Push yourself to the edge with two full days of
whitewater rafting--and the night in-between is spent camping along
side the river with a feast of a meal prepared by the rafting company.
Followed that up with a day of rock climbing and rappeling!
Finish up this session back at Makemie Woods for Friday’s
last-day fun. Campers must travel with current photo ID and have a
notarized release form. This camp travels to West Virginia to the
New River Gorge area. Rafting contracted with River Expeditions.
ADVENTURE
BY
CHOICE
--
entering
gr. 9-12
Want to walk
a tightrope or jump to a flying trapeze? Learn to trust others
and build confidence in yourself with four days at the William and Mary
ropes course, led by trained and tested facilitators. Campers
will not be forced into any obstacle they do not choose. Round
out your time with traditional MW fun, relaxing in the pool, at crafts,
and
exploring the Bible.
YES
(Youth
Encountering
Servanthood)
--
entering
grades 11-12
For the first week, YES
campers enjoy
MW, complete service projects at camp and at nearby churches, and
participate in group building, faith, and leadership development.
Then, in the second week, they'll see what's it's like to be a
counselor, living and working with a younger camper group. Come
find out if working at MW is the job for you! Separate
application is required. Contact the camp office or download here.
The MAGICAL MYSTERY TOUR --
entering grades 9-12
(not offered in 2009)
For the adventurous
spirit! Sign up for this camp knowing you will travel each day
(Monday—Thursday) — to an unknown destination! Some
trips will be service oriented, some will be educational, and some will
be just plain fun. As always, there will be time for Bible study,
swimming, and other fun at Makemie Woods. We’d love to tell
you more details about this camp, but we can’t … it is a
mystery, after all!
SCUBA
ADVENTURE -- boys entering grades 9-12
Take
everything to the next level -- underwater. Scuba campers will
learn the basics at Makemie Woods with a seasoned instructor, then
travel to a dive lake for
open-water dives. Campers who complete all components of the camp
will earn NAUI National Open Water Diver Certification. And of
course there will be for MW fun and relaxation. All campers must be
able to swim
220 meters without stopping, float for 15 minutes, and swim underwater
for 35 meter underwater swim, per scuba requirements.
The
DOVE Program--Summer Camp
Volunteers
For adult camp
enthusiasts, or Senior Highs who have participated successfully in the
DOVE program, we have revamped and re-energized our DOVE volunteer
program. DOVEs will receive valuable training with the directors
and upper-level staff, and then use that training to serve campers and
the greater camp community.
The DOVE program is
not
for the faint
of heart! There will certainly be a bit of "behind the scenes"
work and a lot of experience with our younger campers. (DOVEs are
never the sole supervisor of campers, however.) Time with the
directors will focus on leadership development and honing supervisory
skills. Time with campers and counselors is sure to give you a
good taste of what it's like to be on staff!
Potential DOVE
candidates must fill out an application return two reference forms,
submit to a background check, complete an interview, and attend a three
day training. DOVEs will coordinate with the program director
which week they wish to serve. Depending upon the number of
volunteers and upon individual performance, a second week may be
negotiable. DOVEs receive, in addition to great training and
experiences, a written evaluation at the end of their service and a
shirt available ONLY to those who complete this program! More Information.
The Path to
Staff:
So many of our
campers
decide at an early age that they would like to serve on staff when they
are old enough. For those planning to walk this path, we
recommend that campers participate in the YES program before their 11th
or 12th grade, and the following summer serve as a DOVE
volunteer. To serve as paid staff, applicants should be 18 and
one year beyond high school. An exception can be made if a camper
has participated in both YES and DOVE, and has received an outstanding
evaluation during their DOVE service.
Have questions? E-mail
us
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